C# Game Programming Cookbook for Unity 3D - Info and Reading Options
By Jeff W. Murray
"C# Game Programming Cookbook for Unity 3D" was published by Taylor & Francis Group in 2021 - Boca Raton, FL, it has 298 pages and the language of the book is English.
“C# Game Programming Cookbook for Unity 3D” Metadata:
- Title: ➤ C# Game Programming Cookbook for Unity 3D
- Author: Jeff W. Murray
- Language: English
- Number of Pages: 298
- Publisher: Taylor & Francis Group
- Publish Date: 2021
- Publish Location: Boca Raton, FL
“C# Game Programming Cookbook for Unity 3D” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - C# (Computer program language) - Three-dimensional display systems - COMPUTERS / Computer Graphics - COMPUTERS / Programming / Games - Unity (Electronic resource) - Computer games, programming - C sharp (computer program language) - Jeux d'ordinateur - Programmation - C# (Langage de programmation) - Affichage tridimensionnel - Three-dimensional
Edition Identifiers:
- The Open Library ID: OL33830175M - OL19547573W
- ISBN-13: 9780429317132 - 9781000359640
- All ISBNs: 9780429317132 - 9781000359640
AI-generated Review of “C# Game Programming Cookbook for Unity 3D”:
"C# Game Programming Cookbook for Unity 3D" Description:
Open Data:
This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game
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