Building Virtual Reality with Unity and SteamVR - Info and Reading Options
By Jeff W. Murray
"Building Virtual Reality with Unity and SteamVR" was published by Taylor & Francis Group in 2020 - Boca Raton, FL, it has 252 pages and the language of the book is English.
“Building Virtual Reality with Unity and SteamVR” Metadata:
- Title: ➤ Building Virtual Reality with Unity and SteamVR
- Author: Jeff W. Murray
- Language: English
- Number of Pages: 252
- Publisher: Taylor & Francis Group
- Publish Date: 2020
- Publish Location: Boca Raton, FL
“Building Virtual Reality with Unity and SteamVR” Subjects and Themes:
- Subjects: ➤ Video games, design - Three-dimensional display systems - Mathematics - Virtual reality - Computer programs - Video games - Design - Réalité virtuelle - Logiciels - Jeux vidéo - Conception - Affichage tridimensionnel - Three-dimensional - Unity (Electronic resource) - Steam VR
Edition Identifiers:
- The Open Library ID: OL28064740M - OL20748263W
- Online Computer Library Center (OCLC) ID: 1120787848
- Library of Congress Control Number (LCCN): 2019042238
- ISBN-13: 9780367271305 - 9780429295850
- All ISBNs: 9780367271305 - 9780429295850
AI-generated Review of “Building Virtual Reality with Unity and SteamVR”:
"Building Virtual Reality with Unity and SteamVR" Description:
Open Data:
"This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences"--
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