Building a 3D game engine in C++ - Info and Reading Options
By Brian Hook

"Building a 3D game engine in C++" was published by Wiley in 1995 - New York, it has 421 pages and the language of the book is English.
“Building a 3D game engine in C++” Metadata:
- Title: ➤ Building a 3D game engine in C++
- Author: Brian Hook
- Language: English
- Number of Pages: 421
- Publisher: Wiley
- Publish Date: 1995
- Publish Location: New York
“Building a 3D game engine in C++” Subjects and Themes:
- Subjects: ➤ C++ (Computer program language) - C[plus plus] (Computer program language) - Computer games - Computer graphics - Three-dimensional display systems - C plus plus (computer program language) - Computer games, programming
Edition Specifications:
- Pagination: xxv, 421 p. :
Edition Identifiers:
- The Open Library ID: OL1276550M - OL3749076W
- Library of Congress Control Number (LCCN): 95008185
- ISBN-10: 0471123269
- All ISBNs: 0471123269
AI-generated Review of “Building a 3D game engine in C++”:
Read “Building a 3D game engine in C++”:
Read “Building a 3D game engine in C++” by choosing from the options below.
Search for “Building a 3D game engine in C++” downloads:
Visit our Downloads Search page to see if downloads are available.
Find “Building a 3D game engine in C++” in Libraries Near You:
Read or borrow “Building a 3D game engine in C++” from your local library.
- The WorldCat Libraries Catalog: Find a copy of “Building a 3D game engine in C++” at a library near you.
Buy “Building a 3D game engine in C++” online:
Shop for “Building a 3D game engine in C++” on popular online marketplaces.
- Ebay: New and used books.