Beginning Windows Mixed Reality Programming - Info and Reading Options
For HoloLens and Mixed Reality Headsets
By Sean Ong
"Beginning Windows Mixed Reality Programming" was published by Apress L. P. in 2021 - New York, NY, it has 282 pages and the language of the book is English.
“Beginning Windows Mixed Reality Programming” Metadata:
- Title: ➤ Beginning Windows Mixed Reality Programming
- Author: Sean Ong
- Language: English
- Number of Pages: 282
- Publisher: Apress L. P.
- Publish Date: 2021
- Publish Location: New York, NY
“Beginning Windows Mixed Reality Programming” Subjects and Themes:
- Subjects: Computer graphics - Mixed reality - Computer science - Microsoft .NET Framework - Virtual reality
Edition Identifiers:
- The Open Library ID: OL33919532M - OL19743098W
- ISBN-13: 9781484271032 - 9781484271049
- All ISBNs: 9781484271032 - 9781484271049
AI-generated Review of “Beginning Windows Mixed Reality Programming”:
"Beginning Windows Mixed Reality Programming" Description:
Open Data:
Intro -- Table of Contents -- About the Authors -- About the Technical Reviewer -- Acknowledgments -- Introduction: The Mixed Reality Future -- Part I: Getting Started -- Chapter 1: Gear Up: The Necessary Hardware and Software Tools -- Making Sure Your PC Is Ready -- Understanding the HoloLens and Other Windows Mixed Reality Hardware -- Inside-Out Tracking and Spatial Mapping -- Spatial Sound -- Transparent vs. Immersive Headsets -- Downloading and Installing the Required and Optional Software Tools -- Installing Visual Studio -- Installing Unity -- Downloading the Mixed Reality Toolkit -- Summary -- Chapter 2: Unity Crash Course -- What Is Unity? -- Free vs. Paid Tiers of Unity -- Your First Unity App -- Step 1: Create a New Unity Project -- Step 2: Save Your Scene -- Step 3: Create a Ground Plane -- Step 4: Rename Your Plane -- Step 5: Reset Ground Plane Position -- Step 6: Zoom to Your Ground Plane -- Step 7: Scale Your Ground Plane -- Step 8: Create the Ball -- Step 9: Rename Your Ball -- Step 10: Reset the Ball's Position -- Step 11: Zoom to Your Ball -- Step 12: Raise the Ball's Position -- Step 13: Color the Ground Blue -- Step 14: Add Physics to the Ball -- Step 15: Enable Keyboard Control -- Step 16: Testing Your App -- Summary -- Part II: Building Holographic Experiences -- Chapter 3: Creating Your First Hologram -- Getting Unity Ready for Mixed Reality Development -- Step 1: Import Mixed Reality Toolkit to a New Unity Project -- Step 2: Use Mixed Reality Toolkit to Prepare Your Scene for Mixed Reality Development -- Your First Hologram -- Step 1: Create a Cube -- Step 2: Zoom to Your Cube -- Step 3: Move the Cube Away from the Camera -- Step 4: Resize the Cube -- Step 5. Test Your App -- Step 6: Install Your App on the HoloLens -- Summary -- Chapter 4: Introduction to the Mixed Reality Toolkit -- What Is the Mixed Reality Toolkit?
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