Beginning OpenGL Game Programming (Game Development Series) - Info and Reading Options
By Dave Astle

"Beginning OpenGL Game Programming (Game Development Series)" is published by Course Technology PTR in March 19, 2004, it has 336 pages and the language of the book is English.
“Beginning OpenGL Game Programming (Game Development Series)” Metadata:
- Title: ➤ Beginning OpenGL Game Programming (Game Development Series)
- Author: Dave Astle
- Language: English
- Number of Pages: 336
- Publisher: Course Technology PTR
- Publish Date: March 19, 2004
“Beginning OpenGL Game Programming (Game Development Series)” Subjects and Themes:
- Subjects: ➤ 4GLs (fourth generation languages) - Computers - Languages / Programming - Computer games - Computers - Computer Books And Software - Programming - General - OpenGL - Computers / Entertainment & Games / General - Computer Graphics - Game Programming - Computer software - Programming
Edition Specifications:
- Format: Paperback
- Weight: 1.2 pounds
- Dimensions: 8.9 x 7.3 x 0.9 inches
Edition Identifiers:
- The Open Library ID: OL8859490M - OL16921846W
- ISBN-13: 9781592003693
- ISBN-10: 1592003699
- All ISBNs: 1592003699 - 9781592003693
AI-generated Review of “Beginning OpenGL Game Programming (Game Development Series)”:
Snippets and Summary:
Before digging into the meat of game development, you need to have a foundational understanding of the medium in which you'll be working.
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