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The cover of “Beginning OpenGL Game Programming (Game Development Series)” - Open Library.

"Beginning OpenGL Game Programming (Game Development Series)" is published by Course Technology PTR in March 19, 2004, it has 336 pages and the language of the book is English.


“Beginning OpenGL Game Programming (Game Development Series)” Metadata:

  • Title: ➤  Beginning OpenGL Game Programming (Game Development Series)
  • Author:
  • Language: English
  • Number of Pages: 336
  • Publisher: Course Technology PTR
  • Publish Date:

“Beginning OpenGL Game Programming (Game Development Series)” Subjects and Themes:

Edition Specifications:

  • Format: Paperback
  • Weight: 1.2 pounds
  • Dimensions: 8.9 x 7.3 x 0.9 inches

Edition Identifiers:

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Snippets and Summary:

Before digging into the meat of game development, you need to have a foundational understanding of the medium in which you'll be working.

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“Beginning OpenGL Game Programming (Game Development Series) - Ebook” Metadata:

  • Title: ➤  Beginning OpenGL Game Programming (Game Development Series) - Ebook