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The cover of “Beginning C++ through game programming” - Open Library.

"Beginning C++ through game programming" was published by Course Technology in 2011 - Australia, it has 432 pages and the language of the book is English.


“Beginning C++ through game programming” Metadata:

  • Title: ➤  Beginning C++ through game programming
  • Author:
  • Language: English
  • Number of Pages: 432
  • Publisher: Course Technology
  • Publish Date:
  • Publish Location: Australia

“Beginning C++ through game programming” Subjects and Themes:

Edition Specifications:

  • Format: [electronic resource] /

Edition Identifiers:

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"Beginning C++ through game programming" Table Of Contents:

  • 1- Types, variables, and standard I/O : lost fortune
  • 2- Truth, branching, and the game loop : guess my number
  • 3- For loops, strings, and arrays : word jumble
  • 4- The standard template library : hangman
  • 5- Functions : mad lib
  • 6- References : tic-tac-toe
  • 7- Pointers : tic-tac-toe 2.0
  • 8- Classes : critter caretaker
  • 9- Advanced classes and dynamic memory : game lobby
  • 10- Inheritance and polymorphism : blackjack.

"Beginning C++ through game programming" Description:

The Open Library:

Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

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“Beginning C++ through game programming - Ebook” Metadata:

  • Title: ➤  Beginning C++ through game programming - Ebook