Beginning C++ through game programming - Info and Reading Options
By Michael Dawson

"Beginning C++ through game programming" was published by Course Technology in 2011 - Australia, it has 432 pages and the language of the book is English.
“Beginning C++ through game programming” Metadata:
- Title: ➤ Beginning C++ through game programming
- Author: Michael Dawson
- Language: English
- Number of Pages: 432
- Publisher: Course Technology
- Publish Date: 2011
- Publish Location: Australia
“Beginning C++ through game programming” Subjects and Themes:
- Subjects: ➤ Computer games - C++ (Computer program language) - Programming - C plus plus (computer program language) - C++ (Computer language)
Edition Specifications:
- Format: [electronic resource] /
Edition Identifiers:
- The Open Library ID: OL25546177M - OL16942540W
- Online Computer Library Center (OCLC) ID: 555687906 - 699810125
- Library of Congress Control Number (LCCN): 2010928011
- ISBN-13: 9781435457423
- ISBN-10: 1435457420
- All ISBNs: 1435457420 - 9781435457423
AI-generated Review of “Beginning C++ through game programming”:
"Beginning C++ through game programming" Table Of Contents:
- 1- Types, variables, and standard I/O : lost fortune
- 2- Truth, branching, and the game loop : guess my number
- 3- For loops, strings, and arrays : word jumble
- 4- The standard template library : hangman
- 5- Functions : mad lib
- 6- References : tic-tac-toe
- 7- Pointers : tic-tac-toe 2.0
- 8- Classes : critter caretaker
- 9- Advanced classes and dynamic memory : game lobby
- 10- Inheritance and polymorphism : blackjack.
"Beginning C++ through game programming" Description:
The Open Library:
Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
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