Augmented Reality, Virtual Reality, and Computer Graphics
6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24–27, 2019, ...
By Lucio Tommaso De Paolis, Patrick Bourdot and Antonio Mongelli

"Augmented Reality, Virtual Reality, and Computer Graphics" is published by Springer in Jul 28, 2019 - Cham and it has 498 pages.
“Augmented Reality, Virtual Reality, and Computer Graphics” Metadata:
- Title: ➤ Augmented Reality, Virtual Reality, and Computer Graphics
- Authors: Lucio Tommaso De PaolisPatrick BourdotAntonio Mongelli
- Number of Pages: 498
- Publisher: Springer
- Publish Date: Jul 28, 2019
- Publish Location: Cham
“Augmented Reality, Virtual Reality, and Computer Graphics” Subjects and Themes:
- Subjects: ➤ Virtual reality - Computer graphics - User interfaces (computer systems) - Human-computer interaction
Edition Specifications:
- Format: paperback
Edition Identifiers:
- The Open Library ID: OL28232199M - OL20666241W
- ISBN-13: 9783030259983 - 9783030259990
- ISBN-10: 3030259986
- All ISBNs: 3030259986 - 9783030259983 - 9783030259990
AI-generated Review of “Augmented Reality, Virtual Reality, and Computer Graphics”:
"Augmented Reality, Virtual Reality, and Computer Graphics" Description:
Open Data:
Intro -- Preface -- Organization -- Keynote Speakers -- Interactive Virtual Environments: From the Laboratory to the Field -- Computer Vision as an Enabling Technology for Interactive Systems -- Wearable Brain-Computer Interface for Augmented Reality-Based Inspection in Industry 4.0 -- Contents - Part II -- Contents - Part I -- Augmented Reality -- Application of Physical Interactive Mixed Reality System Based on MLAT in the Field of Stage Performance -- Abstract -- 1 Introduction -- 2 System Design -- 2.1 Camshift Moving Target Detection Algorithm -- 2.2 3D Reconstruction -- 2.3 Ant Colony Algorithm for Path Planning -- 3 Field Experiment -- 4 Result -- References -- Application Advantages and Prospects of Web-Based AR Technology in Publishing -- Abstract -- 1 Introduction -- 2 WebAR Development Status and Technical Advantages -- 2.1 WebAR Technology Model -- 2.2 WebAR Development Status -- 3 Comparison of the Influence of Web and APP AR on Publishing Mode -- 4 Application Advantages of WebAR in Publishing -- 4.1 Publisher -- 4.2 Reader -- 5 The Application Prospect of WebAR in Publishing -- 5.1 WebAR and Three-Dimensional Textbook Publishing -- 5.2 WebAR and Sci-Tech Journals Enhanced Publishing -- 6 Discussion and Conclusion -- Acknowledgements -- References -- Generation of Action Recognition Training Data Through Rotoscoping and Augmentation of Synthetic Animations -- 1 Introduction -- 2 Related Work -- 3 Method Overview -- 4 Experiment: Action Recognition in a Kitchen -- 4.1 Virtual Avatar and Virtual Environment -- 4.2 Animation Generation Through Rotoscoping -- 4.3 Data Augmentation: Procedural Variation of the Prototype Animations -- 4.4 Joint Coordinate Collection -- 4.5 Coordinates Normalization -- 4.6 Features Selection -- 5 Training and Testing -- 6 Discussion -- 7 Conclusions -- References
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