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Augmented Reality, Virtual Reality, and Computer Graphics

6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24–27, 2019, ...

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The cover of “Augmented Reality, Virtual Reality, and Computer Graphics” - Open Library.

"Augmented Reality, Virtual Reality, and Computer Graphics" is published by Springer in Jul 28, 2019 - Cham and it has 498 pages.


“Augmented Reality, Virtual Reality, and Computer Graphics” Metadata:

  • Title: ➤  Augmented Reality, Virtual Reality, and Computer Graphics
  • Authors:
  • Number of Pages: 498
  • Publisher: Springer
  • Publish Date:
  • Publish Location: Cham

“Augmented Reality, Virtual Reality, and Computer Graphics” Subjects and Themes:

Edition Specifications:

  • Format: paperback

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"Augmented Reality, Virtual Reality, and Computer Graphics" Description:

Open Data:

Intro -- Preface -- Organization -- Keynote Speakers -- Interactive Virtual Environments: From the Laboratory to the Field -- Computer Vision as an Enabling Technology for Interactive Systems -- Wearable Brain-Computer Interface for Augmented Reality-Based Inspection in Industry 4.0 -- Contents - Part II -- Contents - Part I -- Augmented Reality -- Application of Physical Interactive Mixed Reality System Based on MLAT in the Field of Stage Performance -- Abstract -- 1 Introduction -- 2 System Design -- 2.1 Camshift Moving Target Detection Algorithm -- 2.2 3D Reconstruction -- 2.3 Ant Colony Algorithm for Path Planning -- 3 Field Experiment -- 4 Result -- References -- Application Advantages and Prospects of Web-Based AR Technology in Publishing -- Abstract -- 1 Introduction -- 2 WebAR Development Status and Technical Advantages -- 2.1 WebAR Technology Model -- 2.2 WebAR Development Status -- 3 Comparison of the Influence of Web and APP AR on Publishing Mode -- 4 Application Advantages of WebAR in Publishing -- 4.1 Publisher -- 4.2 Reader -- 5 The Application Prospect of WebAR in Publishing -- 5.1 WebAR and Three-Dimensional Textbook Publishing -- 5.2 WebAR and Sci-Tech Journals Enhanced Publishing -- 6 Discussion and Conclusion -- Acknowledgements -- References -- Generation of Action Recognition Training Data Through Rotoscoping and Augmentation of Synthetic Animations -- 1 Introduction -- 2 Related Work -- 3 Method Overview -- 4 Experiment: Action Recognition in a Kitchen -- 4.1 Virtual Avatar and Virtual Environment -- 4.2 Animation Generation Through Rotoscoping -- 4.3 Data Augmentation: Procedural Variation of the Prototype Animations -- 4.4 Joint Coordinate Collection -- 4.5 Coordinates Normalization -- 4.6 Features Selection -- 5 Training and Testing -- 6 Discussion -- 7 Conclusions -- References

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