Arduino Cookbook - Info and Reading Options
Recipes to Begin, Expand, and Enhance Your Projects
By Michael Margolis
"Arduino Cookbook" was published by O'Reilly Media, Incorporated in 2011 - Sebastopol, CA, it has 1 pages and the language of the book is English.
“Arduino Cookbook” Metadata:
- Title: Arduino Cookbook
- Author: Michael Margolis
- Language: English
- Number of Pages: 1
- Publisher: O'Reilly Media, Incorporated
- Publish Date: 2011
- Publish Location: Sebastopol, CA
“Arduino Cookbook” Subjects and Themes:
- Subjects: ➤ Engineering Prototypes - Programmable controllers - Data processing - Arduino - Electronics - Programming - Microcontroller - Arduino (Programmable controller) - Microcontrollers - Electronics, data processing - Engineering design - Microprocessors, programming - Microelectronics - General - Digital - Electrical - Com059000 - Cs.cd_eng_grp_drft.cmp_grp_dsg - Cs.cmp_sc.app_sw - Cs.cmp_sc.hardw - Cs.cmp_sc.intrn_www
Edition Specifications:
- Pagination: 724
Edition Identifiers:
- The Open Library ID: OL34623433M - OL16666001W
- ISBN-13: 9781449321192
- All ISBNs: 9781449321192
AI-generated Review of “Arduino Cookbook”:
"Arduino Cookbook" Description:
Open Data:
Intro -- Arduino Cookbook -- A Note Regarding Supplemental Files -- Preface -- Who This Book Is For -- How This Book Is Organized -- What Was Left Out -- Code Style (About the Code) -- Arduino Platform Release Notes -- Conventions Used in This Book -- Using Code Examples -- Safari® Books Online -- How to Contact Us -- Acknowledgments -- Notes on the Second Edition -- 1. Getting Started -- 1.0. Introduction -- 1.1. Installing the Integrated Development Environment (IDE) -- 1.2. Setting Up the Arduino Board -- 1.3. Using the Integrated Development Environment (IDE) to Prepare an Arduino Sketch -- 1.4. Uploading and Running the Blink Sketch -- 1.5. Creating and Saving a Sketch -- 1.6. Using Arduino -- 2. Making the Sketch Do Your Bidding -- 2.0. Introduction -- 2.1. Structuring an Arduino Program -- 2.2. Using Simple Primitive Types (Variables) -- 2.3. Using Floating-Point Numbers -- 2.4. Working with Groups of Values -- 2.5. Using Arduino String Functionality -- 2.6. Using C Character Strings -- 2.7. Splitting Comma-Separated Text into Groups -- 2.8. Converting a Number to a String -- 2.9. Converting a String to a Number -- 2.10. Structuring Your Code into Functional Blocks -- 2.11. Returning More Than One Value from a Function -- 2.12. Taking Actions Based on Conditions -- 2.13. Repeating a Sequence of Statements -- 2.14. Repeating Statements with a Counter -- 2.15. Breaking Out of Loops -- 2.16. Taking a Variety of Actions Based on a Single Variable -- 2.17. Comparing Character and Numeric Values -- 2.18. Comparing Strings -- 2.19. Performing Logical Comparisons -- 2.20. Performing Bitwise Operations -- 2.21. Combining Operations and Assignment -- 3. Using Mathematical Operators -- 3.0. Introduction -- 3.1. Adding, Subtracting, Multiplying, and Dividing -- 3.2. Incrementing and Decrementing Values
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