Applications and Usability of Interactive TV - Info and Reading Options
4th Iberoamerican Conference, JAUTI 2015, and 6th Congress on Interactive Digital TV, CTVDI 2015, Palma de Mallorca, Spain, October 15-16, 2015. Revised Selected Papers
By María José Abásolo and Raoni Kulesza
"Applications and Usability of Interactive TV" was published by Springer London, Limited in 2016 - Cham, it has 1 pages and the language of the book is English.
“Applications and Usability of Interactive TV” Metadata:
- Title: ➤ Applications and Usability of Interactive TV
- Authors: María José AbásoloRaoni Kulesza
- Language: English
- Number of Pages: 1
- Publisher: Springer London, Limited
- Publish Date: 2016
- Publish Location: Cham
“Applications and Usability of Interactive TV” Subjects and Themes:
- Subjects: ➤ Interactive television - Digital television - Congresses - Computer science - Application software - Computer engineering
Edition Specifications:
- Pagination: xii, 161
Edition Identifiers:
- The Open Library ID: OL37262706M - OL20711948W
- ISBN-13: 9783319389073
- All ISBNs: 9783319389073
AI-generated Review of “Applications and Usability of Interactive TV”:
"Applications and Usability of Interactive TV" Description:
Open Data:
Intro -- Preface -- Organization -- From Secondary Screens to Socially-Aware and Immersive Experiences (Invited Talk) -- Contents -- Second Screen Applications Immersive TV. Short Papers -- Enriching and Engaging Linear Television: Findings and Learnings with HbbTV Second Screen Applications -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Use Cases -- 3.2 Field Study -- 3.3 Technical Platform -- 4 Results -- 4.1 National IQ Quiz -- 4.2 Eurosong and "Een Tegen 100" -- 5 Conclusion and Future Work -- Acknowledgements -- References -- TV-RING and ImmersiaTV: Present and Future of Television -- Abstract -- 1 Introduction -- 2 The TV-RING Project Multicamera Pilot -- 3 Lessons Learned -- 4 Beyond the Current User Experience: The ImmersiaTV Project -- 5 Conclusions -- Acknowledgements -- References -- Video Consumption Development Tools -- Implementing the Complete Chain to Distribute Interactive Multi-stream Multi-view Real-Time Life Video Content -- 1 Introduction -- 2 System Architecture -- 3 Implementation -- 4 Results -- 5 Conclusion -- References -- Use of Web Components to Develop Interactive, Customizable and Multi-device Video Consumption Platforms -- Abstract -- 1 Introduction -- 1.1 Web-Based Applications vs Native Applications -- 1.2 Employed Web-Based Technological Components -- 1.3 Structure of the Chapter -- 2 HTML5 Video Player -- 3 Subtitles' Presentation and Customization -- 4 Synchronization Across Devices -- 4.1 Clock Synchronization Module -- 4.2 IDES Protocol -- 5 Web-Based Social Interaction Channels -- 5.1 Text-Based Chat Channels -- 5.2 Audiovisual Chat Channels: WebRTC -- 6 Proof-of-Concept Implementations -- 6.1 Wersync -- 6.2 Subtitles' Synchronization and Customization Platform -- 7 Conclusion and Future Work -- Acknowledgments -- References
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