An introduction to object-oriented design in C++ - Info and Reading Options
By Jo Ellen Perry

"An introduction to object-oriented design in C++" was published by Addison-Wesley Pub. Co. in 1996 - Reading, Mass, it has 866 pages and the language of the book is English.
“An introduction to object-oriented design in C++” Metadata:
- Title: ➤ An introduction to object-oriented design in C++
- Author: Jo Ellen Perry
- Language: English
- Number of Pages: 866
- Publisher: Addison-Wesley Pub. Co.
- Publish Date: 1996
- Publish Location: Reading, Mass
“An introduction to object-oriented design in C++” Subjects and Themes:
- Subjects: ➤ C++ (Computer program language) - C[plus plus] - C[plus plus] (Computer program language) - Object-oriented programming (Computer science) - Objektorientierte Programmierung - C plus-plus (langage de programmation) - Programmation orientée objets (informatique) - C++ - C plus plus (computer program language)
Edition Specifications:
- Pagination: xiv, 866 p. :
Edition Identifiers:
- The Open Library ID: OL1274435M - OL3746094W
- Online Computer Library Center (OCLC) ID: 32049790
- Library of Congress Control Number (LCCN): 95005965
AI-generated Review of “An introduction to object-oriented design in C++”:
"An introduction to object-oriented design in C++" Description:
The Open Library:
An Introduction to Object-Oriented Design in C++ introduces object-oriented program development from the ground-up. This book helps students develop strong object-oriented design skills from the beginning rather than forcing students to learn procedural design and then unlearn it when they are later taught object-oriented programming. The book covers the full range of object-oriented programming topics, from fundamental features common to all general purpose high-level languages, through classes, to inheritance and polymorphism. Students are encouraged to think and design in terms of objects and to structure their code to reflect their designs. The authors introduce students to common difficulties that arise in design and implementations, and then motivate new language features as aids for overcoming those difficulties.
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