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Book's cover
The cover of “An Introduction to HTML5 Game Development with Phaser.js” - Open Library.
An Introduction to HTML5 Game Development with Phaser.js - cover - The Open Library
Book's cover - The Open Library
An Introduction to HTML5 Game Development with Phaser.js - cover - Google Books
Book's cover - Google Books

"An Introduction to HTML5 Game Development with Phaser.js" is published by A K Peters/CRC Press in Aug 14, 2016 - Boca Raton, the book is classified in Computers genre, it has 300 pages and the language of the book is English.


“An Introduction to HTML5 Game Development with Phaser.js” Metadata:

  • Title: ➤  An Introduction to HTML5 Game Development with Phaser.js
  • Author:
  • Language: English
  • Number of Pages: 300
  • Is Family Friendly: Yes - No Mature Content
  • Publisher: A K Peters/CRC Press
  • Publish Date:
  • Publish Location: Boca Raton
  • Genres: Computers

“An Introduction to HTML5 Game Development with Phaser.js” Subjects and Themes:

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Snippets and Summary:

Key Features Chapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep ...

"An Introduction to HTML5 Game Development with Phaser.js" Description:

Google Books:

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key Features Chapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

Open Data:

chapter 1. Introduction -- chapter 2. State of HTML5 games -- chapter 3. A simple game -- chapter 4. Workspace setup -- chapter 5. Phaser project setup -- chapter 6. Phaser principles -- chapter 7. Game examples -- chapter 8. Game deployment -- chapter 9. Conclusion

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