"Algorithms and Networking for Computer Games" - Information and Links:

Algorithms and Networking for Computer Games - Info and Reading Options

"Algorithms and Networking for Computer Games" was published by Wiley & Sons, Limited, John in 2006 - Chichester, it has 286 pages and the language of the book is English.


“Algorithms and Networking for Computer Games” Metadata:

  • Title: ➤  Algorithms and Networking for Computer Games
  • Author:
  • Language: English
  • Number of Pages: 286
  • Publisher: Wiley & Sons, Limited, John
  • Publish Date:
  • Publish Location: Chichester

“Algorithms and Networking for Computer Games” Subjects and Themes:

Edition Specifications:

  • Weight: 0.654

Edition Identifiers:

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"Algorithms and Networking for Computer Games" Description:

Open Data:

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming

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