"AI for Game Developers" - Information and Links:

AI for Game Developers - Info and Reading Options

Creating Intelligent Behavior in Games

Book's cover
The cover of “AI for Game Developers” - Open Library.

"AI for Game Developers" was published by O'Reilly Media, Inc. in 2004 - Sebastopol, USA, it has 371 pages and the language of the book is English.


“AI for Game Developers” Metadata:

  • Title: AI for Game Developers
  • Authors:
  • Language: English
  • Number of Pages: 371
  • Publisher: O'Reilly Media, Inc.
  • Publish Date:
  • Publish Location: Sebastopol, USA

“AI for Game Developers” Subjects and Themes:

Edition Specifications:

  • Format: Paperback
  • Pagination: xv, 371 p. :

Edition Identifiers:

AI-generated Review of “AI for Game Developers”:


"AI for Game Developers" Table Of Contents:

  • 1- 1
  • 2- 2
  • 3- 3
  • 4- 4
  • 5- 6
  • 6- 7
  • 7- 9
  • 8- 10
  • 9- 20
  • 10- 27
  • 11- 28
  • 12- 30
  • 13- 38
  • 14- 52
  • 15- 53
  • 16- 55
  • 17- 73
  • 18- 76
  • 19- 80
  • 20- 80
  • 21- 82
  • 22- 87
  • 23- 89
  • 24- 94
  • 25- Basic Pathfinding
  • 26- A* Pathfinding
  • 27- Scripted AI and Scripting Engines
  • 28- Finite State Machines
  • 29- Fuzzy Logic
  • 30- Rule-Based AI
  • 31- Basic Probability
  • 32- Decisions Under Uncertainty-Bayesian Techniques
  • 33- Neural Networks
  • 34- Genetic Algorithms

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“AI for Game Developers - Ebook” Metadata:

  • Title: AI for Game Developers - Ebook