AI for Game Developers - Info and Reading Options
Creating Intelligent Behavior in Games
By David M. Bourg and Glenn Seemann

"AI for Game Developers" was published by O'Reilly Media, Inc. in 2004 - Sebastopol, USA, it has 371 pages and the language of the book is English.
“AI for Game Developers” Metadata:
- Title: AI for Game Developers
- Authors: David M. BourgGlenn Seemann
- Language: English
- Number of Pages: 371
- Publisher: O'Reilly Media, Inc.
- Publish Date: 2004
- Publish Location: Sebastopol, USA
“AI for Game Developers” Subjects and Themes:
- Subjects: ➤ Design - Computer games - Computer animation - Video games - Programming - Artificial intelligence - Computer games, programming - Computer programming - General - Games - Com000000 - Cs.cmp_sc.app_sw
Edition Specifications:
- Format: Paperback
- Pagination: xv, 371 p. :
Edition Identifiers:
- The Open Library ID: OL22177762M - OL13547342W
- Online Computer Library Center (OCLC) ID: 56089097
- Library of Congress Control Number (LCCN): 2006282802
- ISBN-10: 0596005555
- All ISBNs: 0596005555
AI-generated Review of “AI for Game Developers”:
"AI for Game Developers" Table Of Contents:
- 1- 1
- 2- 2
- 3- 3
- 4- 4
- 5- 6
- 6- 7
- 7- 9
- 8- 10
- 9- 20
- 10- 27
- 11- 28
- 12- 30
- 13- 38
- 14- 52
- 15- 53
- 16- 55
- 17- 73
- 18- 76
- 19- 80
- 20- 80
- 21- 82
- 22- 87
- 23- 89
- 24- 94
- 25- Basic Pathfinding
- 26- A* Pathfinding
- 27- Scripted AI and Scripting Engines
- 28- Finite State Machines
- 29- Fuzzy Logic
- 30- Rule-Based AI
- 31- Basic Probability
- 32- Decisions Under Uncertainty-Bayesian Techniques
- 33- Neural Networks
- 34- Genetic Algorithms
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