Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) - Info and Reading Options
By Tom McReynolds

"Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)" is published by Morgan Kaufmann in February 2, 2005 - San Francisco, CA, it has 672 pages and the language of the book is English.
“Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)” Metadata:
- Title: ➤ Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
- Author: Tom McReynolds
- Language: English
- Number of Pages: 672
- Publisher: Morgan Kaufmann
- Publish Date: February 2, 2005
- Publish Location: San Francisco, CA
“Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)” Subjects and Themes:
- Subjects: ➤ Computer graphics - OpenGL - Opengl (computer program) - Infographie - COMPUTERS - Image Processing - PHOTOGRAPHY - Techniques - Digital - TECHNOLOGY & ENGINEERING - Imaging Systems - Digital Media - Graphics Applications - Beeldmanipulatie - Software - Computação gráfica
Edition Specifications:
- Format: Hardcover
- Weight: 3.7 pounds
- Dimensions: 9.4 x 7.5 x 1.3 inches
Edition Identifiers:
- The Open Library ID: OL8606536M - OL16965063W
- Online Computer Library Center (OCLC) ID: 60660867 - 824882228
- ISBN-13: 9781558606593
- ISBN-10: 1558606599
- All ISBNs: 1558606599 - 9781558606593
AI-generated Review of “Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)”:
Snippets and Summary:
OpenGL supports a handful of primitive types for modeling two-dimensional (2D) and three-dimensional (3D) objects: points, lines, triangles, quadrilaterals, and (convex) polygons.
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