"3D math primer for graphics and game development" - Information and Links:

3D math primer for graphics and game development - Info and Reading Options

Book's cover
The cover of “3D math primer for graphics and game development” - Open Library.

"3D math primer for graphics and game development" was published by A K Peters in 2011 - Natick, MA, it has 846 pages and the language of the book is English.


“3D math primer for graphics and game development” Metadata:

  • Title: ➤  3D math primer for graphics and game development
  • Author:
  • Language: English
  • Number of Pages: 846
  • Publisher: A K Peters
  • Publish Date:
  • Publish Location: Natick, MA

“3D math primer for graphics and game development” Subjects and Themes:

Edition Specifications:

  • Pagination: p. cm.

Edition Identifiers:

AI-generated Review of “3D math primer for graphics and game development”:


"3D math primer for graphics and game development" Description:

The Open Library:

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--

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