3D math primer for graphics and game development - Info and Reading Options
By Fletcher Dunn

"3D math primer for graphics and game development" was published by A K Peters in 2011 - Natick, MA, it has 846 pages and the language of the book is English.
“3D math primer for graphics and game development” Metadata:
- Title: ➤ 3D math primer for graphics and game development
- Author: Fletcher Dunn
- Language: English
- Number of Pages: 846
- Publisher: A K Peters
- Publish Date: 2011
- Publish Location: Natick, MA
“3D math primer for graphics and game development” Subjects and Themes:
- Subjects: ➤ Computer games - Computer graphics - COMPUTERS / Programming / Games - Computer science - Mathematics - Programming - Computer games, programming - Computer science, mathematics - Three-dimensional display systems - Infographie - Jeux d'ordinateur - Programmation - Informatique - Mathématiques - COMPUTERS - Games - Image Processing - Digital Media - Graphics Applications - PHOTOGRAPHY - Techniques - Digital - TECHNOLOGY & ENGINEERING - Imaging Systems
Edition Specifications:
- Pagination: p. cm.
Edition Identifiers:
- The Open Library ID: OL25075519M - OL16212585W
- Online Computer Library Center (OCLC) ID: 694393638 - 880637716 - 762689262
- Library of Congress Control Number (LCCN): 2010053535
- ISBN-13: 9781568817231
- All ISBNs: 9781568817231
AI-generated Review of “3D math primer for graphics and game development”:
"3D math primer for graphics and game development" Description:
The Open Library:
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
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