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3D Graphics for Game Programming - Info and Reading Options

"3D Graphics for Game Programming" was published by Taylor & Francis Group in 2011 - Boca Raton, it has 330 pages and the language of the book is English.


“3D Graphics for Game Programming” Metadata:

  • Title: ➤  3D Graphics for Game Programming
  • Author:
  • Language: English
  • Number of Pages: 330
  • Publisher: Taylor & Francis Group
  • Publish Date:
  • Publish Location: Boca Raton

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"3D Graphics for Game Programming" Description:

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Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics. Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections. Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book's website: http://media.korea.ac.kr/book

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