3D game textures - Info and Reading Options
create professional game art using Photoshop
By Luke Ahearn
"3D game textures" was published by CRC Press, Taylor & Francis Group in 2016 - flu, it has 391 pages and the language of the book is English.
“3D game textures” Metadata:
- Title: 3D game textures
- Author: Luke Ahearn
- Language: English
- Number of Pages: 391
- Publisher: ➤ CRC Press, Taylor & Francis Group
- Publish Date: 2016
- Publish Location: flu
“3D game textures” Subjects and Themes:
- Subjects: ➤ Computer games - Computer graphics - Programming - Adobe Photoshop - Adobe photoshop (computer program) - Computer games, programming - GAMES - Board
Edition Specifications:
- Pagination: xix, 391 pages
Edition Identifiers:
- The Open Library ID: OL27210979M - OL20030933W
- Online Computer Library Center (OCLC) ID: 931226964 - 950613737
- Library of Congress Control Number (LCCN): 2015047449
- ISBN-13: 9781138920064
- ISBN-10: 1138920061
- All ISBNs: 1138920061 - 9781138920064
AI-generated Review of “3D game textures”:
"3D game textures" Table Of Contents:
- 1- The basics of art
- 2- The basics of computer graphic technology
- 3- Introduction to shaders and materials
- 4- Preparing for texture creation
- 5- Sci-fi hallway, basic shaders : diffuse, illumination and opacity
- 6- The urban setting : low polygon, high texture detail
- 7- The fantasy setting : high polygon, high texture detail
- 8- Exteriors
- 9- Game effects
- 10- Normal maps and multi-pass shaders.
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