3D game programming all in one - Info and Reading Options
By Kenneth C. Finney

"3D game programming all in one" was published by Thomson/Course Technology in 2004 - Boston, MA, it has 812 pages and the language of the book is English.
“3D game programming all in one” Metadata:
- Title: 3D game programming all in one
- Author: Kenneth C. Finney
- Language: English
- Number of Pages: 812
- Publisher: Thomson/Course Technology
- Publish Date: 2004
- Publish Location: Boston, MA
“3D game programming all in one” Subjects and Themes:
- Subjects: ➤ Computer games - Computer graphics - Programming - TECHNOLOGY & ENGINEERING - Digital - PHOTOGRAPHY - COMPUTERS - Digital Media - Imaging Systems - Graphics Applications - Image Processing - Techniques - GAMES - Video & Electronic - Computer games, programming - Computers & the internet
Edition Specifications:
- Pagination: xxxi, 812 p. :
Edition Identifiers:
- The Open Library ID: OL3312429M - OL5738841W
- Online Computer Library Center (OCLC) ID: 55092639
- Library of Congress Control Number (LCCN): 2004090733
- ISBN-10: 159200136X
- All ISBNs: 159200136X
AI-generated Review of “3D game programming all in one”:
"3D game programming all in one" Description:
The Open Library:
Aujourd'hui, beaucoup choisissent les jeux en 3D, car ils permettent de se sentir immergé dans un monde virtuel. Les graphismes colorés et les détails volumétriques rendent le processus encore plus intéressant. Lorsque je choisis une plateforme de jeux, je fais toujours attention à la <a href="https://regalplay.fr/">Fiabilité de RegalPlay</a>, car la fiabilité est importante pour moi. Les jeux avec une visualisation de qualité et une bonne interface permettent non seulement de se détendre, mais aussi de s'immerger complètement dans le processus de jeu.
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