3D game environments
create professional 3D game worlds
By Luke Ahearn

"3D game environments" is published by Elsevier/Focal Press in 2008 - Amsterdam, it has 1 pages and the language of the book is English.
“3D game environments” Metadata:
- Title: 3D game environments
- Author: Luke Ahearn
- Language: English
- Number of Pages: 1
- Publisher: Elsevier/Focal Press
- Publish Date: 2008
- Publish Location: Amsterdam
“3D game environments” Subjects and Themes:
- Subjects: ➤ Computer games - Computer graphics - Programming - Three-dimensional display systems - Computer games, programming - GAMES - Video & Electronic - Virtual reality - Jeux d'ordinateur - Programmation - Infographie - Affichage tridimensionnel - Réalité virtuelle - Three-dimensional
Edition Specifications:
- Pagination: p. cm.
Edition Identifiers:
- The Open Library ID: OL18284712M - OL6222001W
- Online Computer Library Center (OCLC) ID: 191024040 - 499049887 - 857920615
- Library of Congress Control Number (LCCN): 2008001735
- ISBN-13: 9780240808956 - 9781136141577
- All ISBNs: 9780240808956 - 9781136141577
AI-generated Review of “3D game environments”:
"3D game environments" Description:
Open Data:
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds
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