3D for iPhone Apps with Blender and SIO2 - Info and Reading Options
Your Guide to Creating 3D Games and More with Open-Source Software
By Tony Mullen and Tony Mullen


"3D for iPhone Apps with Blender and SIO2" was published by John Wiley & Sons, Ltd. in 2010 - New York, the book is classified in Computers genre, it has 320 pages and the language of the book is English.
“3D for iPhone Apps with Blender and SIO2” Metadata:
- Title: ➤ 3D for iPhone Apps with Blender and SIO2
- Authors: Tony MullenTony Mullen
- Language: English
- Number of Pages: 320
- Is Family Friendly: Yes - No Mature Content
- Publisher: John Wiley & Sons, Ltd.
- Publish Date: 2010
- Publish Location: New York
- Genres: Computers
“3D for iPhone Apps with Blender and SIO2” Subjects and Themes:
- Subjects: ➤ Programming - Computer games - IPhone (Smartphone) - SIO2 (Electronic resource) - Computer Technology - Nonfiction - Computer graphics - Graphic arts - Ipod (digital music player) - Iphone (smartphone) - Dreidimensionale Computergraphik - Programmierung - Open Source - IPhone - Blender <Programm> - Computerspiel - Application software - Development
Edition Specifications:
- Format: Electronic resource
Edition Identifiers:
- Google Books ID: 6JqrcatxGSQC
- The Open Library ID: OL24268171M - OL15042747W
- ISBN-13: 9780470622681 - 9780470622704 - 9781282482067
- ISBN-10: 0470622687
- All ISBNs: 9780470622681 - 9780470622704 - 0470622687 - 9781282482067
AI-generated Review of “3D for iPhone Apps with Blender and SIO2”:
Snippets and Summary:
Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you.
"3D for iPhone Apps with Blender and SIO2" Description:
Google Books:
Create exciting, interactive 3D apps for the iPhone and iPod Touch What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content. Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch Walks you through a series of tutorials that you can use as starting points for your own creations Provides enough information on the iPhone software developer kit (SDK) to get you started quickly Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.
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