"3D engine design for virtual globes" - Information and Links:

3D engine design for virtual globes - Info and Reading Options

"3D engine design for virtual globes" was published by CRC Press in 2011 - Boca Raton, FL, it has 499 pages and the language of the book is English.


“3D engine design for virtual globes” Metadata:

  • Title: ➤  3D engine design for virtual globes
  • Author:
  • Language: English
  • Number of Pages: 499
  • Publisher: CRC Press
  • Publish Date:
  • Publish Location: Boca Raton, FL

“3D engine design for virtual globes” Subjects and Themes:

Edition Specifications:

  • Pagination: xix, 499 p. :

Edition Identifiers:

AI-generated Review of “3D engine design for virtual globes”:


"3D engine design for virtual globes" Description:

The Open Library:

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.

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