3D engine design for virtual globes - Info and Reading Options
By Patrick Cozzi
"3D engine design for virtual globes" was published by CRC Press in 2011 - Boca Raton, FL, it has 499 pages and the language of the book is English.
“3D engine design for virtual globes” Metadata:
- Title: ➤ 3D engine design for virtual globes
- Author: Patrick Cozzi
- Language: English
- Number of Pages: 499
- Publisher: CRC Press
- Publish Date: 2011
- Publish Location: Boca Raton, FL
“3D engine design for virtual globes” Subjects and Themes:
- Subjects: ➤ Globes - Computer graphics - Texture mapping - Digital mapping - Computer-assisted instruction - Search engines - Programming - Web search engines - Three-dimensional imaging - Imaging, Three-Dimensional - Moteurs de recherche - Programmation - Moteurs de recherche sur Internet - Imagerie tridimensionnelle - Cartographie par ordinateur - Placage de texture - Three-dimensional - COMPUTERS - Web - Search Engines - Image Processing
Edition Specifications:
- Pagination: xix, 499 p. :
Edition Identifiers:
- The Open Library ID: OL25032508M - OL16151748W
- Online Computer Library Center (OCLC) ID: 676726981 - 900611547
- Library of Congress Control Number (LCCN): 2011010460
- ISBN-13: 9781568817118
- All ISBNs: 9781568817118
AI-generated Review of “3D engine design for virtual globes”:
"3D engine design for virtual globes" Description:
The Open Library:
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
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