"3D automotive modeling" - Information and Links:

3D automotive modeling - Info and Reading Options

an insider's guide to 3D car modeling and design for games and film

Book's cover
The cover of “3D automotive modeling” - Open Library.

"3D automotive modeling" was published by Focal Press in 2010 - Boston, it has 449 pages and the language of the book is English.


“3D automotive modeling” Metadata:

  • Title: 3D automotive modeling
  • Author:
  • Language: English
  • Number of Pages: 449
  • Publisher: Focal Press
  • Publish Date:
  • Publish Location: Boston

“3D automotive modeling” Subjects and Themes:

Edition Specifications:

  • Format: [electronic resource] :

Edition Identifiers:

AI-generated Review of “3D automotive modeling”:


"3D automotive modeling" Table Of Contents:

  • 1- Military Hummer/APC hybrid (low poly)
  • 2- 'Duster' Muscle Car Concept (low poly)
  • 3- "Chicago Gangster" Hot Rod Concept (low poly)
  • 4- D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly)
  • 5- Futuristic Concept Car (high poly)
  • 6- Land Rover Discovery 4 (high poly)
  • 7- 1971 Plymouth Barracuda
  • 8- Construction Crane (high poly)
  • 9- Subaru Imprezza/Ford Focus RS style Concept Car (high poly)
  • 10- Futuristic Mobile Suit (Robot vehicle).

"3D automotive modeling" Description:

The Open Library:

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

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