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The cover of “The unified modeling language user guide” - Open Library.

"The unified modeling language user guide" was published by Addison-Wesley in 1999 - Reading Mass, it has 482 pages and the language of the book is English.


“The unified modeling language user guide” Metadata:

  • Title: ➤  The unified modeling language user guide
  • Authors:
  • Language: English
  • Number of Pages: 482
  • Publisher: Addison-Wesley
  • Publish Date:
  • Publish Location: Reading Mass

“The unified modeling language user guide” Subjects and Themes:

Edition Specifications:

  • Pagination: xxii, 482 p. :

Edition Identifiers:

AI-generated Review of “The unified modeling language user guide”:


"The unified modeling language user guide" Table Of Contents:

  • 1- Preface
  • 2- Getting Started
  • 3- Why We Model
  • 4- The Importance of Modeling
  • 5- Principles of Modeling
  • 6- Object-Oriented Modeling
  • 7- Introducing the UML
  • 8- An Overview of the UML
  • 9- A Conceptual Model of the UML
  • 10- Architecture
  • 11- Software Development Life Cycle
  • 12- Hello, World!
  • 13- Key Abstractions
  • 14- Mechanisms
  • 15- Components
  • 16- Basic Structural Modeling
  • 17- Classes
  • 18- Getting Started
  • 19- Terms and Concepts
  • 20- Common Modeling Techniques
  • 21- Modeling the Vocabulary of a System
  • 22- Modeling the Distribution of Responsibilities in a System
  • 23- Modeling Nonsoftware Things
  • 24- Modeling Primitive Types
  • 25- Hints and Tips
  • 26- Relationships
  • 27- Getting Started
  • 28- Terms and Concepts
  • 29- Common Modeling Techniques
  • 30- Modeling Simple Dependencies
  • 31- Modeling Single Inheritance
  • 32- Modeling Structural Relationships
  • 33- Hints and Tips
  • 34- Common Mechanisms
  • 35- Getting Started
  • 36- Terms and Concepts
  • 37- Common Modeling Techniques
  • 38- Modeling New Building Blocks
  • 39- Modeling Comments
  • 40- Modeling New Semantics
  • 41- Modeling New Properties
  • 42- Hints and Tips
  • 43- Diagrams
  • 44- Getting Started
  • 45- Terms and Concepts
  • 46- Common Modeling Techniques
  • 47- Modeling Different Views of a System
  • 48- Modeling Different Levels of Abstraction
  • 49- Modeling Complex Views
  • 50- Hints and Tips
  • 51- Class Diagrams
  • 52- Getting Started
  • 53- Terms and Concepts
  • 54- Common Modeling Techniques
  • 55- Modeling Simple Collaborations
  • 56- Modeling a Logical Database Schema
  • 57- Forward and Reverse Engineering
  • 58- Hints and Tips
  • 59- Advanced Structural Modeling
  • 60- Advanced Classes
  • 61- Getting Started
  • 62- Terms and Concepts
  • 63- Common Modeling Techniques
  • 64- Modeling the Semantics of a Class
  • 65- Hints and Tips
  • 66- Advanced Relationships
  • 67- Getting Started
  • 68- Terms and Concepts
  • 69- Common Modeling Techniques
  • 70- Modeling Webs of Relationships
  • 71- Hints and Tips
  • 72- Interfaces, Types, and Roles
  • 73- Getting Started
  • 74- Terms and Concepts
  • 75- Common Modeling Techniques
  • 76- Modeling the Seams in a System
  • 77- Modeling Static and Dynamic Types
  • 78- Hints and Tips
  • 79- Packages
  • 80- Getting Started
  • 81- Terms and Concepts
  • 82- Common Modeling Techniques
  • 83- Modeling Groups of Elements
  • 84- Modeling Architectural Views
  • 85- Hints and Tips
  • 86- Instances
  • 87- Getting Started
  • 88- Terms and Concepts
  • 89- Common Modeling Techniques
  • 90- Modeling Concrete Instances
  • 91- Modeling Prototypical Instances
  • 92- Hints and Tips
  • 93- Object Diagrams
  • 94- Getting Started
  • 95- Terms and Concepts
  • 96- Common Modeling Techniques
  • 97- Modeling Object Structures
  • 98- Forward and Reverse Engineering
  • 99- Hints and Tips
  • 100- Basic Behavioral Modeling
  • 101- Interactions
  • 102- Getting Started
  • 103- Terms and Concepts
  • 104- Common Modeling Techniques
  • 105- Modeling a Flow of Control
  • 106- Hints and Tips
  • 107- Use Cases
  • 108- Getting Started
  • 109- Terms and Concepts
  • 110- Common Modeling Techniques
  • 111- Modeling the Behavior of an Element
  • 112- Hints and Tips
  • 113- Use Case Diagrams
  • 114- Getting Started
  • 115- Terms and Concepts
  • 116- Common Modeling Techniques
  • 117- Modeling the Context of a System
  • 118- Modeling the Requirements of a System
  • 119- Forward and Reverse Engineering
  • 120- Hints and Tips
  • 121- Interaction Diagrams
  • 122- Getting Started
  • 123- Terms and Concepts
  • 124- Common Modeling Techniques
  • 125- Modeling Flows of Control by Time Ordering
  • 126- Modeling Flows of Control by Organization
  • 127- Forward and Reverse Engineering
  • 128- Hints and Tips
  • 129- Activity Diagrams
  • 130- Getting Started
  • 131- Terms and Concepts
  • 132- Common Modeling Techniques
  • 133- Modeling a Workflow
  • 134- Modeling an Operation
  • 135- Forward and Reverse Engineering
  • 136- Hints and Tips
  • 137- Advanced Behavioral Modeling
  • 138- Events and Signals
  • 139- Getting Started
  • 140- Terms and Concepts
  • 141- Common Modeling Techniques
  • 142- Modeling a Family of Signals
  • 143- Modeling Exceptions
  • 144- Hints and Tips
  • 145- State Machines
  • 146- Getting Started
  • 147- Terms and Concepts
  • 148- Common Modeling Techniques
  • 149- Modeling the Lifetime of an Object
  • 150- Hints and Tips
  • 151- Processes and Threads
  • 152- Getting Started
  • 153- Terms and Concepts
  • 154- Common Modeling Techniques
  • 155- Modeling Multiple Flows of Control
  • 156- Modeling Interprocess Communication
  • 157- Hints and Tips
  • 158- Time and Space
  • 159- Getting Started
  • 160- Terms and Concepts
  • 161- Common Modeling Techniques
  • 162- Modeling Timing Constraints
  • 163- Modeling the Distribution of Objects
  • 164- Modeling Objects that Migrate
  • 165- Hints and Tips
  • 166- Statechart Diagrams
  • 167- Getting Started
  • 168- Terms and Concepts
  • 169- Common Modeling Techniques
  • 170- Modeling Reactive Objects
  • 171- Forward and Reverse Engineering
  • 172- Hints and Tips
  • 173- Architectural Modeling
  • 174- Components
  • 175- Getting Started
  • 176- Terms and Concepts
  • 177- Common Modeling Techniques
  • 178- Modeling Executables and Libraries
  • 179- Modeling Tables, Files, and Documents
  • 180- Modeling an API
  • 181- Modeling Source Code
  • 182- Hints and Tips
  • 183- Deployment
  • 184- Getting Started
  • 185- Terms and Concepts
  • 186- Common Modeling Techniques
  • 187- Modeling Processors and Devices
  • 188- Modeling the Distribution of Components
  • 189- Hints and Tips
  • 190- Collaborations
  • 191- Getting Started
  • 192- Terms and Concepts
  • 193- Common Modeling Techniques
  • 194- Modeling the Realization of a Use Case
  • 195- Modeling the Realization of an Operation
  • 196- Modeling a Mechanism
  • 197- Hints and Tips
  • 198- Patterns and Frameworks
  • 199- Getting Started
  • 200- Terms and Concepts
  • 201- Common Modeling Techniques
  • 202- Modeling Design Patterns
  • 203- Modeling Architectural Patterns
  • 204- Hints and Tips
  • 205- Component Diagrams
  • 206- Getting Started
  • 207- Terms and Concepts
  • 208- Common Modeling Techniques
  • 209- Modeling Source Code
  • 210- Modeling an Executable Release
  • 211- Modeling a Physical Database
  • 212- Modeling Adaptable Systems
  • 213- Forward and Reverse Engineering
  • 214- Hints and Tips
  • 215- Deployment Diagrams
  • 216- Getting Started
  • 217- Terms and Concepts
  • 218- Common Modeling Techniques
  • 219- Modeling an Embedded System
  • 220- Modeling a Client/Server System
  • 221- Modeling a Fully Distributed System
  • 222- Forward and Reverse Engineering
  • 223- Hints and Tips
  • 224- Systems and Models
  • 225- Getting Started
  • 226- Terms and Concepts
  • 227- Common Modeling Techniques
  • 228- Modeling the Architecture of a System
  • 229- Modeling Systems of Systems
  • 230- Hints and Tips
  • 231- Wrapping Up
  • 232- Applying the UML
  • 233- Transitioning to the UML
  • 234- Where to Go Next
  • 235- UML Notation
  • 236- UML Standard Elements
  • 237- Rational Unified Process
  • 238- Glossary
  • 239- Index

"The unified modeling language user guide" Description:

The Open Library:

In The Unified Modeling Language User Guide, the original developers of the UML - Grady Booch, James Rumbaugh, and Ivar Jacobson - provide a tutorial to the core aspects of the language in a two-color format designed to facilitate learning. Starting with a conceptual model of the UML, the book progressively applies the UML to a series of increasingly complex modeling problems across a variety of application domains. This example-driven approach helps readers quickly understand and apply the UML. For more advanced developers, the book includes a learning track focused on applying the UML to advanced modeling problems.

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