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Algorithms And Programming by Alexander Shen

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1Improved Analysis Of Algorithms Based On Supporting Halfspaces And Quadratic Programming For The Convex Intersection And Feasibility Problems

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This paper improves the algorithms based on supporting halfspaces and quadratic programming for convex set intersection problems in our earlier paper in several directions. First, we give conditions so that much smaller quadratic programs (QPs) and approximate projections arising from partially solving the QPs are sufficient for multiple-term superlinear convergence for nonsmooth problems. Second, we identify additional regularity, which we call the second order supporting hyperplane property (SOSH), that gives multiple-term quadratic convergence. Third, we show that these fast convergence results carry over for the convex inequality problem. Fourth, we show that infeasibility can be detected in finitely many operations. Lastly, we explain how we can use the dual active set QP algorithm of Goldfarb and Idnani to get useful iterates by solving the QPs partially, overcoming the problem of solving large QPs in our algorithms.

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  • Title: ➤  Improved Analysis Of Algorithms Based On Supporting Halfspaces And Quadratic Programming For The Convex Intersection And Feasibility Problems
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2DTIC ADA1038651: Sparsity-Preserving SOR Algorithms For Separable Quadratic And Linear Programming.

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The main purpose of this work is to give explicit sparsity-preserving SOR(Successive Overrelaxation) algorithms for the solution of separable quadratic and linear programming problems. The principal and computationally distinguishing feature of the present SOR algorithms is that they preserve the sparsity structure of the problem and do not require the computation of the product of the constraint matrix by its transpose as is the case in earlier SOR algorithms for linear and quadratic programming. (Author)

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  • Title: ➤  DTIC ADA1038651: Sparsity-Preserving SOR Algorithms For Separable Quadratic And Linear Programming.
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  • Language: English

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3ERIC EJ1064365: Measuring Students' Acceptance And Confidence In Algorithms And Programming: The Impact Of Engagement With CS On Greek Secondary Education

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This paper presents results of a questionnaire focused on investigating students' confidence and behavioral intention in the area of programming, particularly that of structures, problem solving, and programming commands (Conditional--Loop). Responses from 116 1st year students regarding informatics were used. The results indicate that the engagement with programming logic yields a positive impact on students' confidence and acceptance. In addition, all the measured factors are related relatively strongly. Our findings demonstrate that students' prior direction (at Lyceum) has a significant impact on their Confidence for using Programming Commands (CPC) and Confidence for using Data Structures (CDS); however, prior direction does not have any impact on learners Problem Solving Confidence (PSC) and Behavioral Intention (BI) for programming. In the conclusion, several issues regarding the courses of programming are discussed.

“ERIC EJ1064365: Measuring Students' Acceptance And Confidence In Algorithms And Programming: The Impact Of Engagement With CS On Greek Secondary Education” Metadata:

  • Title: ➤  ERIC EJ1064365: Measuring Students' Acceptance And Confidence In Algorithms And Programming: The Impact Of Engagement With CS On Greek Secondary Education
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4Beat The Game : An Algorithms And Programming Adventure

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This paper presents results of a questionnaire focused on investigating students' confidence and behavioral intention in the area of programming, particularly that of structures, problem solving, and programming commands (Conditional--Loop). Responses from 116 1st year students regarding informatics were used. The results indicate that the engagement with programming logic yields a positive impact on students' confidence and acceptance. In addition, all the measured factors are related relatively strongly. Our findings demonstrate that students' prior direction (at Lyceum) has a significant impact on their Confidence for using Programming Commands (CPC) and Confidence for using Data Structures (CDS); however, prior direction does not have any impact on learners Problem Solving Confidence (PSC) and Behavioral Intention (BI) for programming. In the conclusion, several issues regarding the courses of programming are discussed.

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  • Title: ➤  Beat The Game : An Algorithms And Programming Adventure
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  • Language: English

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5Linear-programming Design And Analysis Of Fast Algorithms For Max 2-Sat And Max 2-CSP

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The class $(r,2)$-CSP, or simply Max 2-CSP, consists of constraint satisfaction problems with at most two $r$-valued variables per clause. For instances with $n$ variables and $m$ binary clauses, we present an $O(n r^{5+19m/100})$-time algorithm which is the fastest polynomial-space algorithm for many problems in the class, including Max Cut. The method also proves a treewidth bound $\tw(G) \leq (13/75+o(1))m$, which gives a faster Max 2-CSP algorithm that uses exponential space: running in time $\Ostar{2^{(13/75+o(1))m}}$, this is fastest for most problems in Max 2-CSP. Parametrizing in terms of $n$ rather than $m$, for graphs of average degree $d$ we show a simple algorithm running time $\Ostar{2^{(1-\frac{2}{d+1})n}}$, the fastest polynomial-space algorithm known. In combination with ``Polynomial CSPs'' introduced in a companion paper, these algorithms also allow (with an additional polynomial-factor overhead in space and time) counting and sampling, and the solution of problems like Max Bisection that escape the usual CSP framework. Linear programming is key to the design as well as the analysis of the algorithms.

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  • Title: ➤  Linear-programming Design And Analysis Of Fast Algorithms For Max 2-Sat And Max 2-CSP
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6Generation Of Non-homogenous Poisson Processes By Thinning : Programming Considerations And Comparison With Competing Algorithms.

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ADA066345

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  • Title: ➤  Generation Of Non-homogenous Poisson Processes By Thinning : Programming Considerations And Comparison With Competing Algorithms.
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The book is available for download in "texts" format, the size of the file-s is: 76.02 Mbs, the file-s for this book were downloaded 248 times, the file-s went public at Mon Oct 05 2015.

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7Quadratic Programming : Algorithms, Anomalies And Applications

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  • Title: ➤  Quadratic Programming : Algorithms, Anomalies And Applications
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8Introduction To Mathematical Programming : Applications And Algorithms

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9Typed Answer Set Programming And Inverse Lambda Algorithms

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Our broader goal is to automatically translate English sentences into formulas in appropriate knowledge representation languages as a step towards understanding and thus answering questions with respect to English text. Our focus in this paper is on the language of Answer Set Programming (ASP). Our approach to translate sentences to ASP rules is inspired by Montague's use of lambda calculus formulas as meaning of words and phrases. With ASP as the target language the meaning of words and phrases are ASP-lambda formulas. In an earlier work we illustrated our approach by manually developing a dictionary of words and their ASP-lambda formulas. However such an approach is not scalable. In this paper our focus is on two algorithms that allow one to construct ASP-lambda formulas in an inverse manner. In particular the two algorithms take as input two lambda-calculus expressions G and H and compute a lambda-calculus expression F such that F with input as G, denoted by F@G, is equal to H; and similarly G@F = H. We present correctness and complexity results about these algorithms. To do that we develop the notion of typed ASP-lambda calculus theories and their orders and use it in developing the completeness results. (To appear in Theory and Practice of Logic Programming.)

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  • Title: ➤  Typed Answer Set Programming And Inverse Lambda Algorithms
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10Operator-oriented Programming: A New Paradigm For Implementing Window Interfaces And Parallel Algorithms

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We present a new programming paradigm which can be useful, in particular, for implementing window interfaces and parallel algorithms. This paradigm allows a user to define operators which can contain nested operators. The new paradigm is called operator-oriented. One of the goals of this paradigm is to escape the complexity of objects definitions inherent in many object-oriented languages and to move to transparent algorithms definitions.

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  • Title: ➤  Operator-oriented Programming: A New Paradigm For Implementing Window Interfaces And Parallel Algorithms
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  • Language: English

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11Donald Knuth: Algorithms, TeX, Life, And The Art Of Computer Programming

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Donald Knuth is one of the greatest and most impactful computer scientists and mathematicians ever. He is the recipient in 1974 of the Turing Award, considered the Nobel Prize of computing. He is the author of the multi-volume work, the magnum opus, The Art of Computer Programming. He made several key contributions to the rigorous analysis of the computational complexity of algorithms. He popularized asymptotic notation, that we all affectionately know as the big-O notation. He also created the TeX typesetting which most computer scientists, physicists, mathematicians, and scientists and engineers use to write technical papers and make them look

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12Evolutionary Algorithms And Dynamic Programming

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Recently, it has been proven that evolutionary algorithms produce good results for a wide range of combinatorial optimization problems. Some of the considered problems are tackled by evolutionary algorithms that use a representation which enables them to construct solutions in a dynamic programming fashion. We take a general approach and relate the construction of such algorithms to the development of algorithms using dynamic programming techniques. Thereby, we give general guidelines on how to develop evolutionary algorithms that have the additional ability of carrying out dynamic programming steps. Finally, we show that for a wide class of the so-called DP-benevolent problems (which are known to admit FPTAS) there exists a fully polynomial-time randomized approximation scheme based on an evolutionary algorithm.

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13Problem Solving With Pascal : Programming Methods, Algorithms, And Data Structures

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Recently, it has been proven that evolutionary algorithms produce good results for a wide range of combinatorial optimization problems. Some of the considered problems are tackled by evolutionary algorithms that use a representation which enables them to construct solutions in a dynamic programming fashion. We take a general approach and relate the construction of such algorithms to the development of algorithms using dynamic programming techniques. Thereby, we give general guidelines on how to develop evolutionary algorithms that have the additional ability of carrying out dynamic programming steps. Finally, we show that for a wide class of the so-called DP-benevolent problems (which are known to admit FPTAS) there exists a fully polynomial-time randomized approximation scheme based on an evolutionary algorithm.

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14Topics In Theoretical Computer Science- An Algorithmist's Toolkit- Multiplicative Weights And Applications To Zero-Sum Games, Linear Programming, Boosting, And Approximation Algorithms

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In this lecture, we will study various applications of the theory of Multiplicative Weights (MW). In this section, we brie�y review the general version of the MW algorithm that we studied in the previous lecture. The following sections then show how the theory can be applied to approximately solve zero-sum games and linear programs, and how it connects with the theory of boosting and approximation algorithms.

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15Pascal Plus Data Structures, Algorithms, And Advanced Programming

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In this lecture, we will study various applications of the theory of Multiplicative Weights (MW). In this section, we brie�y review the general version of the MW algorithm that we studied in the previous lecture. The following sections then show how the theory can be applied to approximately solve zero-sum games and linear programs, and how it connects with the theory of boosting and approximation algorithms.

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The book is available for download in "texts" format, the size of the file-s is: 2185.04 Mbs, the file-s for this book were downloaded 265 times, the file-s went public at Fri Sep 07 2018.

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16Introduction To Mathematical Programming Applications And Algorithms (for Windows)

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In this lecture, we will study various applications of the theory of Multiplicative Weights (MW). In this section, we brie�y review the general version of the MW algorithm that we studied in the previous lecture. The following sections then show how the theory can be applied to approximately solve zero-sum games and linear programs, and how it connects with the theory of boosting and approximation algorithms.

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17Instructor's Guide For Pascal Plus Data Structures, Algorithms, And Advanced Programming

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vi, 312 pages : 28 cm

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18DTIC ADA418278: Low-Complexity Interior Point Algorithms For Stochastic Programming: Derivation Analysis And Performance Evaluation

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The broad purpose of this project was to investigate low-complexity interior point decomposition algorithms for stochastic programming. A specific objective was to evaluate algorithms using test problems arising from useful applications. The important direct results of this project include: (1) a new test problem collection that includes problem instances from a variety of application areas; (2) a new package of C-routines for converting SMPS input data into data structures more suitable for implementing algorithms; (3) a new software package, CPA, for two-stage stochastic linear programs. The test problems and input conversion routines have been developed in a general manner to be useful to other researchers. CPA includes volumetric center algorithms that proved to be successful in our computational evaluations. To the best of our knowledge, CPA is the only software for stochastic programming that includes volumetric center algorithms. Items (1), (2) and (3) are freely accessible over the Internet. The important theoretical results of this project include: (4) a new characterization of convexity-preserving maps; (5) a new coordinate-free foundation for projective spaces; (6) a new geometric characterization of one-dimensional projective spaces; (7) new algorithms for bound-constrained nonlinear optimization. These theoretical results are likely to be useful in computational optimization in general.

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  • Title: ➤  DTIC ADA418278: Low-Complexity Interior Point Algorithms For Stochastic Programming: Derivation Analysis And Performance Evaluation
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19GDC 2007: Carsten Dachsbacher - "(105) Core Techniques And Algorithms In Shader Programming"

THIS TUTORIAL IS SOLD OUT . The session presents many of the techniques that leading games are using. It covers the most important local and global lighting models, multi-frustum shadow mapping techniques offering high resolution shadows, methods for efficient compression of geometry, and error-tolerant calculation of triangle mesh tangent space. Focusing on the wider engine scope are sections on the design of an efficient particle system, the implementation of a post-processing pipeline and an overview of the pitfalls and challenges of integrating advanced surface shaders into a game engine. Finally, because shaders need to run on several different hardware platforms and graphics cards, there is a session covering tips and tricks for multi-platform optimizations. 1. Lighting a Game Scene (1 hour) a. Local Illumination by Matthias Wloka b. Global Illumination by Carsten Dachsbacher 2. Shadow Maps by Tom Forsyth (1 hour) 3. Manipulating Geometry (1.5 hour) a. Using Vertex Shaders for Geometry Compression by Kenneth L. Hurley b. Triangle Mesh Tangent Space Calcuation by Martin Mittring c. Real-Time Deformation Methods by Vlad Stamate 4. A Particle Effect System by Lutz Latta (1 hour) 5. Post-Processing Pipeline by Wolfgang Engel (1 hour) 6. Integrating Shaders into a Game Engine by Tom Forsyth (30 min.) 7. Performance Optimizations by Matthias Wloka (30 min.)

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  • Title: ➤  GDC 2007: Carsten Dachsbacher - "(105) Core Techniques And Algorithms In Shader Programming"

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20Linear Programming : Mathematics, Theory And Algorithms

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THIS TUTORIAL IS SOLD OUT . The session presents many of the techniques that leading games are using. It covers the most important local and global lighting models, multi-frustum shadow mapping techniques offering high resolution shadows, methods for efficient compression of geometry, and error-tolerant calculation of triangle mesh tangent space. Focusing on the wider engine scope are sections on the design of an efficient particle system, the implementation of a post-processing pipeline and an overview of the pitfalls and challenges of integrating advanced surface shaders into a game engine. Finally, because shaders need to run on several different hardware platforms and graphics cards, there is a session covering tips and tricks for multi-platform optimizations. 1. Lighting a Game Scene (1 hour) a. Local Illumination by Matthias Wloka b. Global Illumination by Carsten Dachsbacher 2. Shadow Maps by Tom Forsyth (1 hour) 3. Manipulating Geometry (1.5 hour) a. Using Vertex Shaders for Geometry Compression by Kenneth L. Hurley b. Triangle Mesh Tangent Space Calcuation by Martin Mittring c. Real-Time Deformation Methods by Vlad Stamate 4. A Particle Effect System by Lutz Latta (1 hour) 5. Post-Processing Pipeline by Wolfgang Engel (1 hour) 6. Integrating Shaders into a Game Engine by Tom Forsyth (30 min.) 7. Performance Optimizations by Matthias Wloka (30 min.)

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21GECCO-2002 : Proceedings Of The Genetic And Evolutionary Computation Conference : A Joint Meeting Of The Seventh Annual Genetic Programming Conference (GP-2002) And The Eleventh International Conference On Genetic Algorithms (ICGA-2002) : July 9-13, 2002, New York City, New York

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THIS TUTORIAL IS SOLD OUT . The session presents many of the techniques that leading games are using. It covers the most important local and global lighting models, multi-frustum shadow mapping techniques offering high resolution shadows, methods for efficient compression of geometry, and error-tolerant calculation of triangle mesh tangent space. Focusing on the wider engine scope are sections on the design of an efficient particle system, the implementation of a post-processing pipeline and an overview of the pitfalls and challenges of integrating advanced surface shaders into a game engine. Finally, because shaders need to run on several different hardware platforms and graphics cards, there is a session covering tips and tricks for multi-platform optimizations. 1. Lighting a Game Scene (1 hour) a. Local Illumination by Matthias Wloka b. Global Illumination by Carsten Dachsbacher 2. Shadow Maps by Tom Forsyth (1 hour) 3. Manipulating Geometry (1.5 hour) a. Using Vertex Shaders for Geometry Compression by Kenneth L. Hurley b. Triangle Mesh Tangent Space Calcuation by Martin Mittring c. Real-Time Deformation Methods by Vlad Stamate 4. A Particle Effect System by Lutz Latta (1 hour) 5. Post-Processing Pipeline by Wolfgang Engel (1 hour) 6. Integrating Shaders into a Game Engine by Tom Forsyth (30 min.) 7. Performance Optimizations by Matthias Wloka (30 min.)

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22Mathematical Programming : Structures And Algorithms

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THIS TUTORIAL IS SOLD OUT . The session presents many of the techniques that leading games are using. It covers the most important local and global lighting models, multi-frustum shadow mapping techniques offering high resolution shadows, methods for efficient compression of geometry, and error-tolerant calculation of triangle mesh tangent space. Focusing on the wider engine scope are sections on the design of an efficient particle system, the implementation of a post-processing pipeline and an overview of the pitfalls and challenges of integrating advanced surface shaders into a game engine. Finally, because shaders need to run on several different hardware platforms and graphics cards, there is a session covering tips and tricks for multi-platform optimizations. 1. Lighting a Game Scene (1 hour) a. Local Illumination by Matthias Wloka b. Global Illumination by Carsten Dachsbacher 2. Shadow Maps by Tom Forsyth (1 hour) 3. Manipulating Geometry (1.5 hour) a. Using Vertex Shaders for Geometry Compression by Kenneth L. Hurley b. Triangle Mesh Tangent Space Calcuation by Martin Mittring c. Real-Time Deformation Methods by Vlad Stamate 4. A Particle Effect System by Lutz Latta (1 hour) 5. Post-Processing Pipeline by Wolfgang Engel (1 hour) 6. Integrating Shaders into a Game Engine by Tom Forsyth (30 min.) 7. Performance Optimizations by Matthias Wloka (30 min.)

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23DTIC ADA1038657: Sparsity-Preserving SOR Algorithms For Separable Quadratic And Linear Programming.

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The main purpose of this work is to give explicit sparsity-preserving SOR(Successive Overrelaxation) algorithms for the solution of separable quadratic and linear programming problems. The principal and computationally distinguishing feature of the present SOR algorithms is that they preserve the sparsity structure of the problem and do not require the computation of the product of the constraint matrix by its transpose as is the case in earlier SOR algorithms for linear and quadratic programming. (Author)

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24DTIC ADA507544: Dynamic Programming Algorithms For Planning And Robotics In Continuous Domains And The Hamilton-Jacobi Equation

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Outline: 1) Introduction * Optimal control * Dynamic programming (DP). 2) Path Planning * Discrete planning as optimal control * Dijkstra's algorithm & its problems * Continuous DP & the Hamilton-Jacobi (HJ) PDE * The fast marching method (FMM): Dijkstra's for continuous spaces. 3) Algorithms for Static HJ PDEs * Four alternatives * FMM pros & cons. 4) Generalizations * Alternative action norms * Multiple objective planning.

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25DTIC ADA324346: Genetic Algorithms And Evolutionary Programming.

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This research activity examines the current state-of-the-art in modeling the command decision process and implementing such models in software. The primary and initial target application is in automated command agents for DIS/ADS. This report was prepared for the Command Decision Modeling ADST II Delivery Order in accordance with the following documents: (a) Command Decision Modeling Overview (ADST-II-CDRL-023A-9600236); (b) Functional Description of a Command Agent (ADST-II-CDRL-023A-9600237); (c) Rule Based Systems (ADST-II-CDRL-023A-9600238); (d) Genetic Algorithms and Evolutionary Programming (ADST-II-CDRL-023A-9600239); (e) Petri Nets and Colored Petri Nets (ADST-II-CDRL-023A-96O0240); (f) Neural Networks and Bounded Neural Networks (ADST-II-CDRL-023A-9600241); and (g) Case-Based Reasoning (ADST-II-CDRL-023A-9600242).

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26Evolutionary Algorithms In Engineering And Computer Science : Recent Advances In Genetic Algorithms, Evolution Strategies, Evolutionary Programming, Genetic Programming, And Industrial Applications

This research activity examines the current state-of-the-art in modeling the command decision process and implementing such models in software. The primary and initial target application is in automated command agents for DIS/ADS. This report was prepared for the Command Decision Modeling ADST II Delivery Order in accordance with the following documents: (a) Command Decision Modeling Overview (ADST-II-CDRL-023A-9600236); (b) Functional Description of a Command Agent (ADST-II-CDRL-023A-9600237); (c) Rule Based Systems (ADST-II-CDRL-023A-9600238); (d) Genetic Algorithms and Evolutionary Programming (ADST-II-CDRL-023A-9600239); (e) Petri Nets and Colored Petri Nets (ADST-II-CDRL-023A-96O0240); (f) Neural Networks and Bounded Neural Networks (ADST-II-CDRL-023A-9600241); and (g) Case-Based Reasoning (ADST-II-CDRL-023A-9600242).

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27Jay Wengrow A Common Sense Guide To Data Structures And Algorithms Level Up Your Core Programming Skills Pragmatic Bookshelf ( 2020)

Data Structure and algorithm

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28Prelude To Programming : Problem Solving And Algorithms

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Data Structure and algorithm

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29DTIC ADA1036891: Development Of Algorithms And Stability Analysis Methodology For Nonlinear Programming From 1 January 1974 To 31 May 1981

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The investigators associated with the research reported herein have been supported by ARO almost continuously over the past 20 years, from the inception of their early development of penalty function and branch and bound methodology. This report covers results developed from 1 January 1974 to 31 May 1981 under two ARO contracts and one grant, results dealing mainly with nonconvex programming, second order algorithms and sensitivity and stability methodology. Technical details are omitted, the main intent being the provision of a concise chronicle of the major accomplishments.

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30DTIC ADA1036893: Development Of Algorithms And Stability Analysis Methodology For Nonlinear Programming From 1 January 1974 To 31 May 1981

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The investigators associated with the research reported herein have been supported by ARO almost continuously over the past 20 years, from the inception of their early development of penalty function and branch and bound methodology. This report covers results developed from 1 January 1974 to 31 May 1981 under two ARO contracts and one grant, results dealing mainly with nonconvex programming, second order algorithms and sensitivity and stability methodology. Technical details are omitted, the main intent being the provision of a concise chronicle of the major accomplishments.

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31DTIC ADA091608: Steepest Edge Algorithms In Linear And Nonlinear Programming.

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Several algorithms in linear and nonlinear programming have been developed and analyzed. A worst-case analysis of the steepest edge simplex method showed it to have exponential time-complexity. This algorithm was specialized for solving minimum cost network flow problems and a partial pricing variant was developed. After extensive testing on randomly generated large problems the method was found to be inferior to efficiently coded partial pricing variants of the 'standard' simplex method except for the max flow problem and the problem of finding a feasible flow. On the max flow problem the algorithm was compared with the Edmonds-Karp and Dinic algorithms and found to be superior. In quadratic programming, the use of the steepest edge (face) criterion for dropping constraints was found to be helpful. Dual methods were found to be even more efficient and their use in recursive quadratic programming algorithms for nonlinear programming problems is recommended. A numerically stable ellipsoid algorithm for linear programming was developed and analyzed. At present the main promise that this method holds is as a powerful theoretical tool. Several minimization algorithms for taking advantage of negative curvature were developed as was a curvilinear steplength algorithm which ensures convergence to a positive semidefinite point. (Author)

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32DTIC ADA048296: Network Versus Linear Programming Algorithms And Implementations

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Over the years modelers and practitioners have become so adept at designing large scale linear programming problems that in some cases the complexity is staggering. This has led to a demand for alternative design and solution procedures. Noting that the vast majority of linear programming problems contain at least some embedded network structure, researchers in the network area have made many advances in the past few years. This paper provides insights as to why network techniques are having such a large impact on modelers and why network solution procedures are being selected over standard linear programming systems for use in many real world applications. As dramatic proof of the savings offered by network solution procedures, various network computer codes are compared with the standard linear programming system APEX-III. Results indicate that the network techniques are 200 times faster on highly structured problems and as much as 25 times faster on more complex embedded network problems.

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33DTIC ADA1036899: Development Of Algorithms And Stability Analysis Methodology For Nonlinear Programming From 1 January 1974 To 31 May 1981

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The investigators associated with the research reported herein have been supported by ARO almost continuously over the past 20 years, from the inception of their early development of penalty function and branch and bound methodology. This report covers results developed from 1 January 1974 to 31 May 1981 under two ARO contracts and one grant, results dealing mainly with nonconvex programming, second order algorithms and sensitivity and stability methodology. Technical details are omitted, the main intent being the provision of a concise chronicle of the major accomplishments.

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34Acquisition Of Software Engineering Knowledge : SWEEP, An Automatic Programming System Based On Genetic Programming And Cultural Algorithms

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The investigators associated with the research reported herein have been supported by ARO almost continuously over the past 20 years, from the inception of their early development of penalty function and branch and bound methodology. This report covers results developed from 1 January 1974 to 31 May 1981 under two ARO contracts and one grant, results dealing mainly with nonconvex programming, second order algorithms and sensitivity and stability methodology. Technical details are omitted, the main intent being the provision of a concise chronicle of the major accomplishments.

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35DTIC ADA053184: Automatic Construction Of Algorithms And Data Structures Using A Knowledge Base Of Programming Rules

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Although large amounts of programming knowledge are available to human programmers in the form of books and articles, very little of this knowledge is available in a form suitable for use by a machine in performing programming tasks automatically. The principal goal of the research reported here is the explication of programming knowledge to a sufficient level of detail that it can be used effectively by a machine. The programming task considered in this experiment is that of constructing concrete implementations of abstract algorithms in the domain of symbolic programming. Knowledge about several aspects of symbolic programming has been expressed as a collection of four hundred refinement rules. The rules deal primarily with collections and mappings and ways of manipulating such structures, including several enumeration, sorting and searching techniques. The principal representation techniques covered include the representation of sets as linked lists and arrays (both ordered and unordered), and the representation of mappings as tables, sets of pairs, property list markings, and inverted mappings (indexed by range element). In addition to these general constructs, many low-level programming details are covered (such as the use of variables to store values).

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36DTIC ADA1038653: Sparsity-Preserving SOR Algorithms For Separable Quadratic And Linear Programming.

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The main purpose of this work is to give explicit sparsity-preserving SOR(Successive Overrelaxation) algorithms for the solution of separable quadratic and linear programming problems. The principal and computationally distinguishing feature of the present SOR algorithms is that they preserve the sparsity structure of the problem and do not require the computation of the product of the constraint matrix by its transpose as is the case in earlier SOR algorithms for linear and quadratic programming. (Author)

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37Genetic Algorithms And Genetic Programming - Modern Concepts And Practical Applications

Genetic Algorithms and Genetic Programming: Modern Concepts and Practical Applications discusses algorithmic developments in the context of genetic algorithms (GAs) and genetic programming (GP). It applies the algorithms to significant combinatorial optimization problems and describes structure identification using HeuristicLab as a platform for al

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38Parallel Computers : Architecture, Programming, And Algorithms

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Genetic Algorithms and Genetic Programming: Modern Concepts and Practical Applications discusses algorithmic developments in the context of genetic algorithms (GAs) and genetic programming (GP). It applies the algorithms to significant combinatorial optimization problems and describes structure identification using HeuristicLab as a platform for al

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39Dynamic Programming Algorithms, Efficient Solution Of The LP-relaxation And Approximation Schemes For The Penalized Knapsack Problem

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We consider the 0-1 Penalized Knapsack Problem (PKP). Each item has a profit, a weight and a penalty and the goal is to maximize the sum of the profits minus the greatest penalty value of the items included in a solution. We propose an exact approach relying on a procedure which narrows the relevant range of penalties, on the identification of a core problem and on dynamic programming. The proposed approach turns out to be very effective in solving hard instances of PKP and compares favorably both to commercial solver CPLEX 12.5 applied to the ILP formulation of the problem and to the best available exact algorithm in the literature. Then we present a general inapproximability result and investigate several relevant special cases which permit fully polynomial time approximation schemes (FPTASs).

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40DTIC ADA130905: Dynamic Programming Algorithms And Analyses For Nonserial Networks. Part II.

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The design of algorithm plays an important role in operations research in general and dynamic programming in particular. In most dynamic programming algorithms, formalism of computing, data structure and complexity analysis does not appear. One of the objectives of this research is to provide such a formalism. Converging branch, diverging branch, feed-forward loop and feedback loop systems are considered. In each case, first, a high level algorithm followed by the detailed computer algorithm is described. Formulas for storage and computational complexities for each computer algorithm are derived. Finally algorithms are implemented on VAX-11/780 computers using UCSD PASCAL. (Author)

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41DTIC ADA066345: Generation Of Non-Homogeneous Poisson Processes By Thinning: Programming Considerations And Comparision With Competing Algorithms.

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In this thesis we study several computer implementations of the thinning algorithm, a new method for generating non-homogeneous Poisson processes. The method is valid for Poisson processes with any given intensity function. The basic thinning algorithm is modified to exploit several refinements which reduce computer execution time by approximately one-third. The basic and modified thinning programs are compared with the Poisson decomposition and gap-statistics algorithm, which is easily implemented for Poisson processes with intensity functions of the form exp(a sub 0 + a sub 1t + a sub 2 t-squared. The thinning programs are competitive in both execution time and computer memory requirements. One program implementation generates the events in a Poisson process one at a time; another program implements the algorithmic refinements which improve efficiency.

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42On Augmentation Algorithms For Linear And Integer-Linear Programming: From Edmonds-Karp To Bland And Beyond

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Motivated by Bland's linear-programming generalization of the renowned Edmonds-Karp efficient refinement of the Ford-Fulkerson maximum-flow algorithm, we discuss three closely-related natural augmentation rules for linear and integer-linear optimization. In several nice situations, we show that polynomially-many augmentation steps suffice to reach an optimum. In particular, when using "discrete steepest-descent augmentations" (i.e., directions with the best ratio of cost improvement per unit 1-norm length), we show that the number of augmentation steps is bounded by the number of elements in the Graver basis of the problem matrix, giving the first ever strongly polynomial-time algorithm for $N$-fold integer-linear optimization. Our results also improve on what is known for such algorithms in the context of linear optimization (e.g., generalizing the bounds of Kitahara and Mizuno for the number of steps in the simplex method) and are closely related to research on the diameters of polytopes and the search for a strongly polynomial-time simplex or augmentation algorithm.

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43Mastering OpenCV Android Application Programming : Master The Art Of Implementing Computer Vision Algorithms On Android Platforms To Build Robust And Efficient Applications

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Motivated by Bland's linear-programming generalization of the renowned Edmonds-Karp efficient refinement of the Ford-Fulkerson maximum-flow algorithm, we discuss three closely-related natural augmentation rules for linear and integer-linear optimization. In several nice situations, we show that polynomially-many augmentation steps suffice to reach an optimum. In particular, when using "discrete steepest-descent augmentations" (i.e., directions with the best ratio of cost improvement per unit 1-norm length), we show that the number of augmentation steps is bounded by the number of elements in the Graver basis of the problem matrix, giving the first ever strongly polynomial-time algorithm for $N$-fold integer-linear optimization. Our results also improve on what is known for such algorithms in the context of linear optimization (e.g., generalizing the bounds of Kitahara and Mizuno for the number of steps in the simplex method) and are closely related to research on the diameters of polytopes and the search for a strongly polynomial-time simplex or augmentation algorithm.

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44DTIC ADA1036894: Development Of Algorithms And Stability Analysis Methodology For Nonlinear Programming From 1 January 1974 To 31 May 1981

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The investigators associated with the research reported herein have been supported by ARO almost continuously over the past 20 years, from the inception of their early development of penalty function and branch and bound methodology. This report covers results developed from 1 January 1974 to 31 May 1981 under two ARO contracts and one grant, results dealing mainly with nonconvex programming, second order algorithms and sensitivity and stability methodology. Technical details are omitted, the main intent being the provision of a concise chronicle of the major accomplishments.

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45DTIC ADA1036896: Development Of Algorithms And Stability Analysis Methodology For Nonlinear Programming From 1 January 1974 To 31 May 1981

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The investigators associated with the research reported herein have been supported by ARO almost continuously over the past 20 years, from the inception of their early development of penalty function and branch and bound methodology. This report covers results developed from 1 January 1974 to 31 May 1981 under two ARO contracts and one grant, results dealing mainly with nonconvex programming, second order algorithms and sensitivity and stability methodology. Technical details are omitted, the main intent being the provision of a concise chronicle of the major accomplishments.

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46Syllabus – CMPE 130 ( Algorithms And Programming)

This is CMPE 130 Course's Sylabus

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47Introduction To Mathematical Programming: Applications And Algorithms

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This is CMPE 130 Course's Sylabus

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48A Critical Review Of Comparisons Of Mathematical Programming Algorithms And Software (1953-1977)

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Journal of Research of the National Bureau of Standards

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49Learn Data Structures And Algorithms With Golang Level Up Your Go Programming Skills To Develop Faster And More Efficient Code

Learn Data Structures and Algorithms with Golang is a practical guide for developers looking to deepen their understanding of core computer science concepts using the Go programming language. Through hands-on examples and clear explanations, this book helps you implement efficient algorithms and master essential data structures to write faster, more scalable code in Go.

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50The Nonlinear Workbook : Chaos, Fractals, Cellular Automata, Neural Networks, Genetic Algorithms, Gene Expression Programming, Support Vector Machine, Wavelets, Hidden Markov Models, Fuzzy Logic With C++, Java And SymbolicC++ Programs

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Learn Data Structures and Algorithms with Golang is a practical guide for developers looking to deepen their understanding of core computer science concepts using the Go programming language. Through hands-on examples and clear explanations, this book helps you implement efficient algorithms and master essential data structures to write faster, more scalable code in Go.

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