Beginning Direct3D game programming - Info and Reading Options
By Wolfgang F. Engel

"Beginning Direct3D game programming" was published by Prima Tech in 2001 - Roseville, CA, it has 504 pages and the language of the book is English.
“Beginning Direct3D game programming” Metadata:
- Title: ➤ Beginning Direct3D game programming
- Author: Wolfgang F. Engel
- Language: English
- Number of Pages: 504
- Publisher: Prima Tech
- Publish Date: 2001
- Publish Location: Roseville, CA
“Beginning Direct3D game programming” Subjects and Themes:
- Subjects: Programming - Direct3D - Computer games - Three-dimensional display systems
Edition Specifications:
- Pagination: xxii, 504 p. :
Edition Identifiers:
- The Open Library ID: OL24656256M - OL15745122W
- Online Computer Library Center (OCLC) ID: 47046267
- Library of Congress Control Number (LCCN): 00110470
- ISBN-13: 9780761531913
- ISBN-10: 0761531912
- All ISBNs: 0761531912 - 9780761531913
AI-generated Review of “Beginning Direct3D game programming”:
"Beginning Direct3D game programming" Table Of Contents:
- 1- CD-ROM contents: Source code from the book
- 2- Games: Quaternion
- 3- Midtown Madness 2
- 4- Programs: Jasc's Paint Shop Pro 7 (evaluation copy)
- 5- Caligari's trueSpace5 reality designer (demo version)
- 6- Microsoft DirectX 8.0 Software Development Kit with support for Direct3D, DirectSound, DirectMusic, DirectInput, DirectPlay, DirectShow, DirectX for Visual Basic.
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