Applying UML and Patterns - Info and Reading Options
An Introduction to Object-Oriented Analysis and Design and the Unified Process (2nd Edition)
By Craig Larman

"Applying UML and Patterns" was published by Prentice Hall PTR in July 13, 2001, it has 656 pages and the language of the book is English.
“Applying UML and Patterns” Metadata:
- Title: Applying UML and Patterns
- Author: Craig Larman
- Language: English
- Number of Pages: 656
- Publisher: Prentice Hall PTR
- Publish Date: July 13, 2001
“Applying UML and Patterns” Subjects and Themes:
- Subjects: ➤ Object-oriented methods (Computer science) - System design - UML (Computer science) - System analysis - UML - Object-georiënteerd programmeren - Object-oriented programming (Computer science) - Object-oriented methods (computer science) - Uml (computer science) - Object-oriented programming (computer science) - Qa76.9.o35 l37 2002 - 005.1/17
Edition Specifications:
- Format: Hardcover
- Weight: 3 pounds
- Dimensions: 10.2 x 8.3 x 0.8 inches
Edition Identifiers:
- The Open Library ID: OL9288656M - OL15834562W
- ISBN-13: 9780130925695
- ISBN-10: 0130925691
- All ISBNs: 0130925691 - 9780130925695
AI-generated Review of “Applying UML and Patterns”:
"Applying UML and Patterns" Table Of Contents:
- 1- Object-Oriented Analysis and Design
- 2- Iterative Development and the Unified Process
- 3- Case Study: The NextGen POS System
- 4- Inception
- 5- Understanding Requirements
- 6- Use-Case Model: Writing Requirements in Context
- 7- Identifying Other Requirements
- 8- From Inception to Elaboration
- 9- Use-Case Model: Drawing System Sequence Diagrams
- 10- Domain Model: Visualizing Concepts
- 11- Domain Model: Adding Associations
- 12- Domain Model: Adding Attributes
- 13- Use-Case Model: Adding Detail with Operation Contracts
- 14- From Requirements to Design in this Iteration
- 15- Interaction Diagram Notation
- 16- GRASP: Designing Objects with Responsibilities
- 17- Design Model: Use-Case Realizations with GRASP Patterns
- 18- Design Model: Determining Visibility
- 19- Design Model: Creating Design Class Diagrams
- 20- Implementation Model: Mapping Designs to Code
- 21- Iteration 2 and its Requirements
- 22- GRASP: More Patterns for Assigning Responsibilities
- 23- Designing Use-Case Realizations with GoF Design Patterns
- 24- Iteration 3 and Its Requirements
- 25- Relating Use Cases
- 26- Modeling Generalization
- 27- Refining the Domain Model
- 28- Adding New SSDs and Contracts
- 29- Modeling Behavior in Statechart Diagrams
- 30- Designing the Logical Architecture with Patterns
- 31- Organizing the Design and Implementation Model Packages
- 32- Introduction to Architectural Analysis and the SAD
- 33- Designing More Use-Case Realizations with Objects and Patterns
- 34- Designing a Persistence Framework with Patterns
- 35- On Drawing and Tools
- 36- Introduction to Iterative Planning and Project Issues
- 37- Comments on Iterative Development and the UP
- 38- More UML Notation
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